In this blog series, I talk about designing LUMEN RYDER CORE and sharing my experiences with developing it (as well as giving you a reason to buy the game). Hopefully, you’ll be able to benefit from reading this as I am benefitting from processing my design journey as a whole.
Creating Lumen Ryder Core #2: Rethinking "Dead Air"
Creating Lumen Ryder Core #2: Rethinking…
Creating Lumen Ryder Core #2: Rethinking "Dead Air"
In this blog series, I talk about designing LUMEN RYDER CORE and sharing my experiences with developing it (as well as giving you a reason to buy the game). Hopefully, you’ll be able to benefit from reading this as I am benefitting from processing my design journey as a whole.