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Creating Lumen Ryder #3: Expanding LUMEN's Class System
In this blog series, I talk about designing LUMEN RYDER CORE and sharing my experiences with developing it (as well as giving you a reason to buy the…
Jul 27, 2022 • 
BabblegumSam
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Creating Lumen Ryder #3: Expanding LUMEN's Class System

June 2022

Creating Lumen Ryder Core #2: Rethinking "Dead Air"
In this blog series, I talk about designing LUMEN RYDER CORE and sharing my experiences with developing it (as well as giving you a reason to buy the…
Jun 25, 2022 • 
BabblegumSam
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Creating Lumen Ryder Core #2: Rethinking "Dead Air"
Creating Lumen Ryder Core #1: The "Perfect" Combat Game
In this blog series, I talk about designing LUMEN RYDER CORE and sharing my experiences with developing it (as well as giving you a reason to buy the…
Jun 6, 2022 • 
BabblegumSam
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Creating Lumen Ryder Core #1: The "Perfect" Combat Game
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