BabblegumSays
Subscribe
Sign in
Home
Archive
About
Creating Lumen Ryder #3: Expanding LUMEN's Class System
In this blog series, I talk about designing LUMEN RYDER CORE and sharing my experiences with developing it (as well as giving you a reason to buy the…
Jul 27, 2022
•
BabblegumSam
3
Share this post
BabblegumSays
Creating Lumen Ryder #3: Expanding LUMEN's Class System
Copy link
Facebook
Email
Notes
More
June 2022
Creating Lumen Ryder Core #2: Rethinking "Dead Air"
In this blog series, I talk about designing LUMEN RYDER CORE and sharing my experiences with developing it (as well as giving you a reason to buy the…
Jun 25, 2022
•
BabblegumSam
2
Share this post
BabblegumSays
Creating Lumen Ryder Core #2: Rethinking "Dead Air"
Copy link
Facebook
Email
Notes
More
Creating Lumen Ryder Core #1: The "Perfect" Combat Game
In this blog series, I talk about designing LUMEN RYDER CORE and sharing my experiences with developing it (as well as giving you a reason to buy the…
Jun 6, 2022
•
BabblegumSam
4
Share this post
BabblegumSays
Creating Lumen Ryder Core #1: The "Perfect" Combat Game
Copy link
Facebook
Email
Notes
More
Share
Copy link
Facebook
Email
Notes
More
This site requires JavaScript to run correctly. Please
turn on JavaScript
or unblock scripts